class Innate_Skill_HolyBeat < Innate_Skill
  def initialize(actor)
    super(actor)
    @name = '神圣强击'
    @type = 1
    @energy_cost = -1
    @description = '用手杖攻击目标，造成攻击力60%的伤害，使目标的行动条下降5%'
    @icon_name = "HolyBeat"
    @target_mode = 1
  end
  def use
    super
    damge_info = make_damge_info(@actor.calc_atk(60))
    actions = make_single_attack_action(0, 14, @selected_target, damge_info)
    action_flow.batch_add_actions(actions)
    @selected_target.speed -= 5
    $game_temp.current_battle.refresh_queue_window
  end
  def next_level_description
    return "伤害提升至70%，行动条下降7%"
  end
end
